Customize Mario and other game objects exactly how you want.

SM64 Level Select

On this page you will find many colour codes for Super Mario To help you make your own Mario colour codes you can either use my own colour code generator which you'll find at this link:. This code changes the colour of the dust from Mario and other objects to red. The colour values are the last 4 digits on the end of each code line with RRGG red and green on each odd line and BBAA blue and alpha on each even line.

Alpha controls the transparency; use values from 00 for completely transparent to FF for not at all transparent. There are 4 colour values in total each two code lines is one colour that are normally all the same colour but by using different colours you can create a multi-colour effect.

This code makes Mario look like he did in Donkey Kong. It isn't completely accurate to the original Jumpman because I couldn't make the hat and shirt different colors. Anyway, it looks like Jumpman. This code compliments the 'Change Mario to 1 of 5 different sizes' code. May not work as well on a real N This code changes the colour of the sparkles from objects such as a Koopa shell to black.

Each group of four values at the end of each code line controls the colour of the sparkles in the format RRGGBBAA red, green, blue and alphasplit onto two lines. So in this code the 1st, 3rd, 5th and 7th code lines control and the RRGG colour values and are Alpha determines how transparent the sparkles are, use higher values for less transparent so, for example, 40 is transparent but FF is not at all transparent transparency should work on a real N64 as well as emulators. Please note that although there are four colour values for the sparkles, it only works well if you use just two different colour values, duplicated.

sm64 speed code

This code colours the yellow coins pink the first 8 code linesthe blue coins white although actually gray the next 8 code lines and the red coins cyan the last 8 code lines. It is best that this code is turned on after the file select screen. This code colours the yellow coins red, green, blue and yellow. The first two code lines colour the yellow coin's bottom left corner, the next two code lines colour the bottom right corner, then the next two code lines colour the top right corner and lastly the last two code lines colour the top left corner.

The format is red, green, blue, alpha with values in hex ranging from 00 to FF. Alpha controls how transparent the colour is does not work well on a real N64 and only works on some emulatorswith FF for completely opaque and lower values for more transparent.

Note that if you use different amounts of transparency for the corners the coin may not appear that transparent, i. This colour code changes Mario's cap and shirt to yellow, and gives him green overalls, with blue shoes and black gloves. AA30 Capless Mario bit, does not cause extra damage,just makes hat. Yoshi is Black with White shoes only body, not belly, and shoes are changed. This code makes Mario yellow and removes the buttons on his outfit.

This code gives Mario a more bare look including removing his cap as to complete the look.It has been requested that this article be rewritten. Reason: very poor writing: run-ons, contractions, generally does not follow the manual of style.

This is a list of glitches in the game Super Mario Note that all names are conjectural. In order to see this, the player must have at least 12 stars so that the Boowhich leads to the back courtyard, appears in the hallway. The player has to enter the room with the Whomp's Fortress painting and go to the far left side before leaving and going to the hallway where the Boo is.

It should be facing backwards, and the player must chase it out of the room and to the back courtyard. Then, he has enter the basement, and immediately go back to the Boo, which should now be facing forward. When going to the Whomp's Fortress room's left side again, the Boo's laughing can be heard, and after returning to the Boo in the hallway, he should have disappeared.

When Mario stands at the door which leads to the back courtyard and looks to the right while in first-person camera mode, a Boo can be seen floating behind the door in the middle of nowhere. If Mario is using a Koopa Shell to surf on the water and gets eaten by a Bubbathe shell stays suspended in the air.

By running back and forth underneath the Fly Guy, it begins shrinking. After a while, his size goes into negative values which results in his body enlarging and becoming inside-out. This occurs due to the Fly Guy enlarging slightly when it's about to shot a fire ball, and running underneath the Fly Guy affects its size modifier.

Mario can interact with the Fly Guy only as long as it has a positive size value and if he jumps onto one, the starting height of the spin jump is directly dependent on the Fly Guy's size. When Mario stands near a wall and uses the first person view mode by pressing to look through said wall, sometimes doors can be seen, which seemingly float in the middle of nowhere.

Those doors however belong to other areas of the castle, which are loaded but currently invisible due to Mario being too far away. After defeating Bowser in the Dark World or Fire Seahe spins around to fade away and spawns a key.

In the original Japanese version, if the player runs to where the key will land, pressesand looks somewhere, Mario keeps looking that way during the key collection cutscene.

When Mario ground pounds out of a Side Somersaulthe turns around instantly in midair. When Mario dies in a course and is re-spawned outside the course, his health is set to one wedge, loses a life and then regenerates his health.

There is a delay between respawning and setting the health to one wedge. This results in the health at death being visible for a few moments. Normally, this is not odd because when Mario dies, he usually is at zero health. But, if Mario dies by bottomless pits in these stages, his health meter will show the amount of health he had before dying.

Before the animation of regaining his health starts. This glitch can only be done in the boss fight of Bowser in the Fire Seaas this is the only fight in which Bowser teleports himself.Bahasa Indonesia. Japanese maintained leaderboard site - old. Has 30, 31 and 45 also. In-game time to real time calculator for single stars. The "Lag at End" box should be the lag count 2 in-game frames disregarding lag frames after the star grab, because the lag counter updates 3 in-game frames after the actual lag frame.

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By minikori minikori. Spreadsheet to keep track of and compare in-game times with active runners. Central hub of all things SM64 speedrunning related external link. List of all the gameshark codes commonly used for practice. By max25 max Doesn't do DW reds, don't even bother doing this unless your extremely new. Replaces talon star for sidehop. Around 3 seconds faster than the DW reds route.

Drops rolling rocks and talons for pillarless, saves around 3 seconds over the sidehop route, however only if its tama pless.

Super Mario 64 ONE HUNDRED BILLION SPEED!! Compilation

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Spawn Objects. Speed Display. TTC Clock Speed. WDW Water Level. Button Activators. Character Values. Code Explanations. Code Porting.Welcome to Smashboards, the world's largest Super Smash Brothers community! OverSmash Bros. You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community! Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros.

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sm64 speed code

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Thread starter Smasherx74 Start date Mar 25, Smasherx74 Smash Journeyman Mar 25, Joined Jul 31, Messages Post your own custom gameshark codes you made or if you have the permission of who ever made them post them here.

That's a LOT of codes.Welcome to Smashboards, the world's largest Super Smash Brothers community! OverSmash Bros. You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community! Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros.

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sm64 speed code

Search forums. Log in. It appears that you are using ad block :'. Hey, we get it. However this website is run by and for the community Please disable your adblock on Smashboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Super Mario 64 Codes. Status Not open for further replies.

Snow World That "snow" you see when you're trying to watch a channel on T. Modifiers for???? Modifier for "???? Only go up to or the game might crash. Having a hex value of gives you only 1 red coin to find.

Having a hex value of gives you the star when you first enter the level. Don't believe this really works? Go into a level and pause the game!

Fill "???? This code gives you access to altering Mario's lives. This code was truly, honestly created by me.GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. If nothing happens, download GitHub Desktop and try again.

If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again. Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Sign up. C Makefile Other.

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Branch: master. Find file. Sign in Sign up. Go back. Launching Xcode If nothing happens, download Xcode and try again. Latest commit. Latest commit 81de9e5 Sep 2, You signed in with another tab or window.

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